After our press release, I’m hearing questions – and I want to answer them.

1) Is this a joke?

No. This is a real game. We’re making it.

2) Those screenshots are not real.

It’s a pretty game, yes. We are proud of how it looks. The shots have not been “treated”, however, we’ll share a video in due time.

3) So when are you going on Kickstarter?

As of now, there is no plan to go on Kickstarter. It’ll be out somewhere around the end of 2016. Delays are delays, if they happen they happen. We won’t beat ourselves up about it.

4) What about combat? Does it have combat?

NO TRUCE WITH THE FURIES has violent confrontations at set-piece moments. These are handled within the dialogue system. You can call it heavily scripted turn based combat, if you want to.

There is no real time with pause or traditional turn based combat in the game. We still have hit rolls. We have armour, lives, weapons etc. And you can die. But the action sequences are literature heavy showdowns. You can also lose these showdowns (given that you didn’t die) and the game registers it. You’re free to limp out of there and try a different approach.

5) It’s a choose your own adventure then!

It’s a role playing game. We have 24 skills under 4 stats. You can develop minute character traits and carry them from conversation to conversation. There is a large degree of freedom in the order you approach the world.

In the parts of the game that are finished, we really believe we have achieved an incredible degree of cause and effect.

6) How long is it?

The degree of cause and effect we are aiming means NO TRUCE is in many ways, the opposite of an “epic” RPG. We thought a compact and very personal story would be the best way to introduce ourselves.

The area you can traverse is a short stretch of urban shoreline, a piece of industrial harbour, a litte shacktown, the interior landscape of your alcohol-mangled psyche… and bits I’d rather not spoil now.

It is hard to estimate playtime, but if you were to hold a gun to my head, I’d say… three or four days.

comments powered by Disqus