For the past few months, we’ve been celebrating our team at ZA/UM by showcasing them and their work on our Twitter and Facebook for a #FF series. Social media is ephemeral though, so we’ve decided to feature them in a more permanent way over here on our blog. We have a truly amazing team of people lending their skills to make Disco Elysium its best, and so please be sure to support their work outside the game as well.
Markus Härma, our Junior Artist, joined ZA/UM after taking a course on 2D Graphics from another member of the team. His focus has shifted to 3D but it’s his goal to combine both in something 360 to use in VR. Don’t you want to explore these scenes? https://www.artstation.com/markush
Kaspar Tamsalu has done a lot of level design as well as inventory icons. Outside ZA/UM, he started a record company with friends, creating illustrations for the events and albums. He’s also head of the Painting Department at Pallas University! https://www.instagram.com/ktamsalu/
Our animation programmer, Stein Andrian, works for us implementing characters and setting up “cut scenes.” He’s also working on his thesis Sofus Research, an action RPG where you save a small civilization living in a giant tree from a threatening evil. http://savagetotem.com/
When our US Producer EMiSpicer isn’t writing blogs or organizing spreadsheets, she’s freelancing as a photographer! She’s spent 8+ years traveling around the world taking photos at games events, shows, and more. Check out her work on Instagram! http://instagram.com/uglymachine