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Position

Senior Technical Artist

Location

Remote within the UK/EU

Date posted

Friday 8th November 2024

Location: Must be based in the UK or Europe. Applicants outside these regions will not be considered.

Visa Sponsorship: Not available at this time. Applicants must be eligible to work in their current country of residence.

Application Requirements: Submit your CV in .pdf format only and a portfolio showcasing your work.

We are looking for an enthusiastic and experienced Senior Technical Artist to join our team. 

As Senior you’ll be expected to independently own certain features, as well as proposing and implementing feature requests based on feedback.We value autonomy for something in a senior role, and you should be able to function as ambassador for the Technical Art team, where required.

You will be developing and supporting art pipelines, contributing to both shader and scripting solutions in HLSL and C#, and work in close collaboration with our leads, artists and engineers. The visual quality of the project is something you care about deeply, and you’re able to optimise and extend complex pre-existing rendering systems.

ZA/UM places great emphasis on exploring bespoke and meaningful artistic approaches to its projects, so applicants are expected to be comfortable exploring new ground routinely.

Responsibilities:
  • Developing and maintaining art pipelines for characters, environments, FX, UI.
  • Designing, communicating and optimising processes, tools and methods for asset production across one or several projects.
  • Working closely with feature teams, leads and artists to identify and address technical development issues and implement improvements.
  • Developing and maintaining complex HLSL shaders in Unity.
  • Creating, altering and optimising shaders.
  • Creating scripts and add-ons for Blender.
  • Assisting in build profiling and optimising project assets with performance in mind.
Requirements:

4/5+ years as a Technical Artist. Experience with Unity and Houdini or Blender. Experience with HLSL and C#. Ability to co-develop shaders and support artists in non-realistic art style. Writing clear and concise code and documentation. Communication and collaboration skills.

Bonus if you:

Have experience with render pipelines. Have experience with console development. Have experience working in non-realistic art styles

We Offer:
  • Competitive salary.
  • Employee Share Option Plan (ESOP) – an opportunity to own a part of the company and share in its growth
  • Excellent career development opportunities
  • Support from more experienced colleagues.
  • The chance to work with some of the most exciting people in the video game industry.
  • Flexible work model - the ability to work fully remotely, or hybrid from the office, with occasional required in-person meetings.
  • Medical and dental cover.
  • Christmas closure.

ZA/UM is committed to encouraging equality, diversity and inclusion among our workforce, and eliminating unlawful discrimination. The aim is for our workforce to be truly representative of all sections of society and our customers, and for each employee to feel respected and able to give their best. The organisation - in providing goods and/or services and/or facilities - is also committed against unlawful discrimination of customers or the public.